Hi,
awsome, thanks again for the advice. will do that from now on HAHA
Thank you!
Cheers,
Renato
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Hi,
i finaly solved the problem. I kind of feel stupid with this issue. I was
creating the my mesh class with out allocating memory for it.
Mesh mesh; //wrong
Mesh* mesh = new Mesh; //right
thanks again for the advices
Thank you!
Cheers,
Renato
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Hi,
sure i understand, sorry about that. i just wanted to know if someone already
experienced the same issue before. what i am actually doing is i created a obj
loader similar to the obj loader plugin from openscenegraph (the mojoraity of
the code of copied directly just for test). once i have
Hi,
I am having a problem in which i get an exception when OSG is trying to render
my manually created geode. The crash happens in sceneView.cpp when calling
cullVisitor->traverse(*_camera). Does anyone have any ideias what might be?
...
Thank you!
Cheers,
Renato
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Hi,
Forget about everything writing above. This is a problem due to the code
generation of openscenegraph not mathching the applicaiton code generation for
example, openscenegraph was generated as multi-threaded debug DLL (/MDd) while
my code was being generated as Multi-threaded debug (/MT). E
Hi,
Wow, thanks guys for the quick and helpfull response. these information will
definitely help. I am kind of lost with 3D but i will get there.
Thanks again.
Cheers,
Renato
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Hi,
Sorry for this question, but i want to know exaclty what is an indice and what
is used for. the way that i understood is basicly an ID number to the vertexes?
i am a completly noob in 3D graphics programming and some terms i quite dont
understand yet.
Thank you!
Cheers,
Renato
-
Got it working after setting the scales. but possitioning and scalling properly
will be a challenge.
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i guess i really dont know how to use it. i very new to openscenegraph and i
was just able to learn how to load a single obj file for 1 viewer only. i also
saw that that i can split the viewer into views so that the objects can have
diffrent cameras but my real goal is just to have shapes loaded
Hi,
I am wondering if i can load 2 object files and have them share the same scene
or viewer as a whole object? i was thinking the same way as the geode work when
you add a Drawable (addDrawable())
if it is possible? can someone can give me an exemple? much appreciated.
Thank you!
Cheers,
Ren
Hi,
I am having an issue when building my code staticlly. when the applicaiton
runs, i get the error that the ot12-OpenThreadsd.dll is missing. I am using
openscenegraph staticlly and also osgNV and osgNVPhysx staticlly. using only
openscenegraph static libs does not give me any problem in my c
one other thing also i noticed, my code is calling the ~Intersection()
destructor while osg example (osgkeyboardmouse) is not when exiting the pick
function()
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as i was looking when this error happen the _Myfirstiter is NULL when its going
through the ~Interserction() destruction. could that be a possible cause of the
issue? i mean trying to delete a null pointer?
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Hi,
I am having a anyoing issue that i cannot figure out. Ive seen some post about
similar issue but with no defenit fix. I writing a picker code to know the
vertices of my object when i click in it following faitfully the example in
picking in the samples, however, getFirstIntersection() is cau
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