Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-05 Thread Reza Akhavian
ot, I apologize Robert. By the way, thanks for advertising for your Alpha thing website. I may employ a consultant from there for my future works. Chris 'Xenon' Hanson wrote: > On 6/5/2011 8:58 PM, Reza Akhavian wrote: > > > Hi Robert, > > Thank you for your tips. A

Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-05 Thread Reza Akhavian
, I think I eventually have to install a newer version. Thanks, Reza robertosfield wrote: > Hi Reza, > > On Sat, Jun 4, 2011 at 5:04 PM, Reza Akhavian <> wrote: > > > Thank you very much Robert, but... > > > > Could you please take a look at what I have thus

Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Reza Akhavian
Thank you very much Robert, but... Could you please take a look at what I have thus far. I wrote it based on the osganimate example (I'm not sure if you mean osganimate by osganimation) and it reads an ASCII file, but just the first line, so it doesn't produce a moving object. Please find the

[osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Reza Akhavian
Hi, I have a question concerning this subject. I have a flat ASCII file, containing values for x,y,z angles of a moving object, that I got from a 3D orientation tracker. How can I read these values in my code to move the object in the scene based on them? p.s: I am kind of new to OSG, so excus