Hi Robert,
I tested our application with the last 3.4.1 rc. So far I did not encounter any
issue.
Cheers,
Romain
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Ok, I tested with your last commit and it works as expected :)
By the way, do you know if there will be a 3.4.1 hotfix release soon ?
Thank you again,
Romain
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Sorry Robert, I should have been more clear with my explanation...
The fix I was referring is the following:
Code:
_glExtensions = GLExtensions::Get(_contextID, true);
instead of:
Code:
_glExtensions = new GLExtensions(_contextID);
GLExtensions::Set(_contextID, _glExtensions.get());
which
Hi Robert,
I've encountered a crash with a different scenario (during view initialization).
The root cause is similar, and by looking at the master, it seems to have been
fixed in the same commit (see State::initializeExtensionProcs, a GLExtension
instance is systematically created and can
Hi Robert
I did a test with the OpenSceneGraph-3.4 branch and it works like a charm ! :D
Thank you!
Cheers,
Romain
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Hi,
We recently upgraded our application to OSG 3.4.0 and we are now getting a
crash when deleting an osg::View instance.
Our application creates an additional view using a shared context with the main
view. This view is displayed in a separated Qt dialog.
The crash occurred when this second
Hi,
We recently upgraded our application to OSG 3.4.0 and we are now getting a
crash when deleting an osg::View instance.
Our application creates an additional view using a shared context with the main
view. This view is displayed in a separated Qt dialog.
The crash occurred when this second
Hi,
To handle the rendering of selected objects in my scene, I added a post render
camera in the scene graph just underneath the root node.
I placed the scene objects both under the root and the post render camera so
that I have the following scene graph
root
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