Sorry Robert, I should have been more clear with my explanation... The fix I was referring is the following:
Code: _glExtensions = GLExtensions::Get(_contextID, true); instead of: Code: _glExtensions = new GLExtensions(_contextID); GLExtensions::Set(_contextID, _glExtensions.get()); which can replace and delete an existing instance of GLExtensions. I looked at your last commit and I only see the function move, but not the modification of the State::_glExtensions initialization. Cheers, Romain ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71321#71321 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

