Sorry Robert, I should have been more clear with my explanation...
The fix I was referring is the following:

Code:
_glExtensions = GLExtensions::Get(_contextID, true);


instead of:

Code:
_glExtensions = new GLExtensions(_contextID);
GLExtensions::Set(_contextID, _glExtensions.get());


which can replace and delete an existing instance of GLExtensions.

I looked at your last commit and I only see the function move, but not the 
modification of the State::_glExtensions initialization.

Cheers,
Romain

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=71321#71321





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