Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-13 Thread Ronald Aldrich
. cheers, Stephan Am 13.11.2013 um 04:26 schrieb Ronald Aldrich raldr...@mac.com: Stephan, I think I've found the issue - it seems that the AvailableReaderWriterIterator isn't being used safely. In ReaderWriter::ReadResult Registry::read(const ReadFunctor readFunctor) you'll

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-12 Thread Ronald Aldrich
I've tried putting them directly into Plugins/, but couldn't get the loader to look there. Perhaps there's some bit of magic to tell OSG to stop appending osgPlugins-3.x.x to the library path? - Ron On Nov 12, 2013, at 12:25 AM, Stephan Maximilian Huber lis...@stephanmaximilianhuber.com

Re: [osg-users] Setting breakpoints when using osg as library

2013-11-12 Thread Ronald Aldrich
Bram, My experience is from Mac OS, but it might be relevant. I'm finding that when XCode copies files from one location to another, it doesn't always maintain the file's modification date, which the dynamic loader uses to check the validity of the debugging info. As a result, I can't trace

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-12 Thread Ronald Aldrich
Stephan, I've re-organized my application to match your layout as best I can. It appears that I've built a debug build, rather than a release build. I haven't been able to figure out how to make a release build using XCode 5 (This begs the question: What version of XCode and MacOS X are you

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-12 Thread Ronald Aldrich
have to do it. This all begs the question: How does one submit a bug report for openscenegraph? - Ron On Nov 12, 2013, at 1:01 PM, Ronald Aldrich raldr...@mac.com wrote: Stephan, I've re-organized my application to match your layout as best I can. It appears that I've built a debug build

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-11 Thread Ronald Aldrich
, Stephan Am 11.11.2013 um 01:31 schrieb Ronald Aldrich raldr...@mac.com: Thanks, Robert - I'll check that out. I'm wondering if there's a simple example application for cocoa, which actually compiles and runs. So far, I've gotten osgviewercocoa to compile and link, but it doesn't run

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-11 Thread Ronald Aldrich
by OTool appear to be correct, but either the library doesn't load, or doesn't work when it is loaded. If anyone has a suggestion on how to resolve this, I'd greatly appreciate it. - Ron On Nov 11, 2013, at 6:16 PM, Ronald Aldrich raldr...@mac.com wrote: I tried setting

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-10 Thread Ronald Aldrich
that allows one toggle which libs to link against, look out for the OSG_CXX_LANGUAGE_STANDARD option, set it to either C++98 or C++11. Robert. On 9 November 2013 19:25, Ronald Aldrich raldr...@mac.com wrote: It appears that the issue is that OpenSceneGraph is linked against libstdc++, while

Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-09 Thread Ronald Aldrich
it take to configure OpenSceneGraph's build environment to link against libc++, rather than libstdc++? - Ron On Nov 8, 2013, at 10:37 PM, Ronald Aldrich raldr...@mac.com wrote: Hello All, I'm new to OpenSceneGraph, so please bear with me. I'm attempting to write a Mac OS X native (cocoa

[osg-users] OpenSceneGraph and Mac OS X

2013-11-08 Thread Ronald Aldrich
Hello All, I'm new to OpenSceneGraph, so please bear with me. I'm attempting to write a Mac OS X native (cocoa) application that uses OpenSceneGraph, and I'm having some difficulty. I created an XCode project to build OpenSceneGraph as a set of frameworks (Using CMake), and I think I was