.
cheers,
Stephan
Am 13.11.2013 um 04:26 schrieb Ronald Aldrich raldr...@mac.com:
Stephan,
I think I've found the issue - it seems that the
AvailableReaderWriterIterator isn't being used safely.
In ReaderWriter::ReadResult Registry::read(const ReadFunctor readFunctor)
you'll
I've tried putting them directly into Plugins/, but couldn't get the loader to
look there. Perhaps there's some bit of magic to tell OSG to stop appending
osgPlugins-3.x.x to the library path?
- Ron
On Nov 12, 2013, at 12:25 AM, Stephan Maximilian Huber
lis...@stephanmaximilianhuber.com
Bram,
My experience is from Mac OS, but it might be relevant.
I'm finding that when XCode copies files from one location to another, it
doesn't always maintain the file's modification date, which the dynamic loader
uses to check the validity of the debugging info. As a result, I can't trace
Stephan,
I've re-organized my application to match your layout as best I can. It
appears that I've built a debug build, rather than a release build. I haven't
been able to figure out how to make a release build using XCode 5 (This begs
the question: What version of XCode and MacOS X are you
have to do it.
This all begs the question: How does one submit a bug report for openscenegraph?
- Ron
On Nov 12, 2013, at 1:01 PM, Ronald Aldrich raldr...@mac.com wrote:
Stephan,
I've re-organized my application to match your layout as best I can. It
appears that I've built a debug build
,
Stephan
Am 11.11.2013 um 01:31 schrieb Ronald Aldrich raldr...@mac.com:
Thanks, Robert - I'll check that out.
I'm wondering if there's a simple example application for cocoa, which
actually compiles and runs. So far, I've gotten osgviewercocoa to compile
and link, but it doesn't run
by OTool appear to be correct, but either the library doesn't load, or
doesn't work when it is loaded.
If anyone has a suggestion on how to resolve this, I'd greatly appreciate it.
- Ron
On Nov 11, 2013, at 6:16 PM, Ronald Aldrich raldr...@mac.com wrote:
I tried setting
that allows one toggle which libs
to link against, look out for the OSG_CXX_LANGUAGE_STANDARD option, set it to
either C++98 or C++11.
Robert.
On 9 November 2013 19:25, Ronald Aldrich raldr...@mac.com wrote:
It appears that the issue is that OpenSceneGraph is linked against libstdc++,
while
it take to configure OpenSceneGraph's build environment to link
against libc++, rather than libstdc++?
- Ron
On Nov 8, 2013, at 10:37 PM, Ronald Aldrich raldr...@mac.com wrote:
Hello All,
I'm new to OpenSceneGraph, so please bear with me.
I'm attempting to write a Mac OS X native (cocoa
Hello All,
I'm new to OpenSceneGraph, so please bear with me.
I'm attempting to write a Mac OS X native (cocoa) application that uses
OpenSceneGraph, and I'm having some difficulty.
I created an XCode project to build OpenSceneGraph as a set of frameworks
(Using CMake), and I think I was
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