In the current trunk in include/osgText/Text it looks like the first
definition of setEnableDepthWrites() should be getEnableDepthWrites()
instead.
bool setEnableDepthWrites() { return _enableDepthWrites; }
void setEnableDepthWrites(bool enable) { _enableDepthWrites = enable; }
Ken.
When trying to configure OSG 2.9.6, if the system doesn't have QtWebKit
installed cmake will not configure the examples. Making the following
change seems to fix it (at least on my Suse 11.0 box):
IF (QT4_FOUND)
ADD_SUBDIRECTORY(osgQtBrowser)
ENDIF()
changed to:
IF (QT4_FOUND
is.
state.checkGLErrors(char*) is a useful call to sprinkle in your code.
Robert.
On Tue, Mar 4, 2008 at 3:24 PM, Sewell, Kenneth R Civ USAF AFRL/RYZW
[EMAIL PROTECTED] wrote:
I've been working on a program that subloads texture tiles and
projects
them onto another surface. The subloading and projection look
I understand that VirtualPlanetBuilder is under construction, but what
is the current state of it in SVN? I downloaded it yesterday to start
playing with it and I'm wondering which features are ready for testing
and which ones to stay away from?
Specifically, I'm interested in the --buildings
In src/osgGA/TerrainManipulator.cpp, function setByMatrix:
Why does setByMatrix invert the passed in look vector?
osg::Vec3 lookVector(- matrix(2,0),-matrix(2,1),-matrix(2,2));
Maybe I'm missing something but this looks like a bug. I can only get
the expected behavior if I invert my true
::Texture2D();
...
///create the subloadcallback
osg::ref_ptrMySubloadCallback subloadCbk = new MySubloadCallback();
...
///Set the subload callback
texture-setSubloadCallback(subloadCbk.get());
...
On 10/19/07, Sewell, Kenneth R Civ USAF AFRL/RYZW
[EMAIL PROTECTED] wrote:
Gerrick,
If you can
it. To subload we have algorithms that trigger updating
the pointer to the texture data.
biv
On 10/19/07, Sewell, Kenneth R Civ USAF AFRL/RYZW
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
Thanks for the response. If you don't mind could you answer a couple
more questions?
What triggers
Is there a good example of texture subloading in OSG? I have a large
image and just want to replace small tiles of the texture. Can anyone
give me a few starting pointers?
Ken.
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char*)_tm-dataField);
}
You'll have to adjust this for your texture type (this is ours for 3D
textures) but this should give you a general idea.
biv
On 10/19/07, Sewell, Kenneth R Civ USAF AFRL/RYZW
[EMAIL PROTECTED] wrote:
Is there a good example of texture subloading in OSG? I have a large
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