In src/osgGA/TerrainManipulator.cpp, function setByMatrix: Why does setByMatrix invert the passed in look vector?
osg::Vec3 lookVector(- matrix(2,0),-matrix(2,1),-matrix(2,2)); Maybe I'm missing something but this looks like a bug. I can only get the expected behavior if I invert my true look vector before calling setByMatrix. Thanks. Ken. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

