In src/osgGA/TerrainManipulator.cpp, function setByMatrix:

Why does setByMatrix invert the passed in look vector?

  osg::Vec3 lookVector(- matrix(2,0),-matrix(2,1),-matrix(2,2));

Maybe I'm missing something but this looks like a bug.  I can only get
the expected behavior if I invert my true look vector before calling
setByMatrix.  Thanks.

Ken.
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