Re: [osg-users] fate error using QOSGWidget in develop release 2.3.0

2008-01-08 Thread Shuxing Xiao
me light. My guess the solution will be making sure the QWidget is created with a pixel format that supports later creation of an OpenGL context. Robert. On Jan 8, 2008 1:54 AM, Shuxing Xiao <[EMAIL PROTECTED]> wrote: > > > > > Last time, Robert recommend me to use the new QOS

[osg-users] fate error using QOSGWidget in develop release 2.3.0

2008-01-07 Thread Shuxing Xiao
Last time, Robert recommend me to use the new QOSGWidget in development release 2.3.0, I've tried for a long time with anything I can do, but I still can't get the example working, and I don't know why. My programming environment is windows 2003 server, visual studio 2005, GeForce FX 5200. I r

Re: [osg-users] Link error when i compile my project int debug model(VC2005)!

2008-01-04 Thread Shuxing Xiao
Hi, maybe you’re linking the wrong version of dll according to the CRT error, what version of osg dlls are you using? Did you compile it yourself or download it directly from the osg website? And what’s your programming environment? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

[osg-users] unable to create opengl rendering context

2008-01-01 Thread Shuxing Xiao
I want gain some performance by immigrating to the new QOSGWidget, but this problem stuck me for really a long time. Shuxing Xiao 2008-1-1 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/list

Re: [osg-users] realizeImplementation error withGraphicsWindowEmbedded

2007-12-18 Thread Shuxing Xiao
graphics contexts and can correctly share them. Robert. On Dec 18, 2007 3:51 AM, Shuxing Xiao <[EMAIL PROTECTED]> wrote: > > > > > I'm using osgviewerQT as my windowing system, so the graphicswindow it uses > is GraphicsWindowEmbedded. > &

[osg-users] realizeImplementation error with GraphicsWindowEmbedded

2007-12-17 Thread Shuxing Xiao
wever, I've no idea how to fix this runtime error. BTW, This error doesn't happen when I first setup my scene and view it, but when I modified the scene and changed one of its node. Any help will be great appreciated, thanks a lot. Sincerely yours, Shuxing Xiao ___

Re: [osg-users] how to hide/unhide an object picked

2007-08-05 Thread Shuxing Xiao
I think nodemask would be an option. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Xinguo Liu Sent: Monday, August 06, 2007 7:05 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] how to hide/unhide an object picked Hi, I currently hide an