Thanks Sebastian.
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Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction
to crteate a bump map then set it as an osgViewer::Viewer's scene data. It
works well while using GL_QUADS to create the plane.
However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping
win7, nVidia GTX 260, driver vision 8.17.12.6099
I use GL_POLYGON to display a polygon, why?
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Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction
to crteate a bump map then set it as an osgViewer::Viewer's scene data. It
works well while using GL_QUADS to create the plane.
However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping
anyboby give me some hints? 3X!
litingbaotou
2008-04-21
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.
litingbaotou
2008-04-21
发件人: Robert Osfield
发送时间: 2008-04-21 15:49:25
收件人: OpenSceneGraph Users
抄送:
主题: Re: [osg-users] view-frustrum-culling problem in bigger scene
Hi Litingbaotou,
I can only guess that either small feature culling or near plane
clipping (done on the GPU) has clipped out
Hi Litingbaotou,
On Dec 19, 2007 9:25 AM, litingbaotou [EMAIL PROTECTED] wrote:
I would like to use glHint() to smooth lines and polygons in my scene. Not
like in OSG 2.0, ghHint is not a StateAttribute in OSG1.2, and I have no
idea how to use it. I also tried MultiSample, but it doesn't
haven't had a chance to integrate this yet.
Robert.
litingbaotou
2007-08-31
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