Re: [osg-users] Android build failure with Android NDK r13

2016-10-27 Thread rocco martino
Hi, everything works fine for me following the same instructions with the same osg/ndk versions. Maybe your toolchain is actually broken. Martino Il giorno gio 27 ott 2016 alle ore 17:34 Rafa Gaitan ha scritto: > Hi Andy, > > The toolchain for cmake in osg is probably

Re: [osg-users] Winding up to OpenSceneGraph-3.2 stable release

2013-07-23 Thread rocco martino
Hello, the ffmpeg plugin fails to compile against the ffmpeg trunk because the deprecated AVCODEC_MAX_FRAME_SIZE constant has been definitively removed. I solved with #ifndef AVCODEC_MAX_FRAME_SIZE #define AVCODEC_MAX_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio Regards 2013/7/23

Re: [osg-users] Winding up to OpenSceneGraph-3.2 stable release

2013-07-23 Thread rocco martino
to be sure that the change works on your system if by using the same files as you. Thanks, Robert. On 23 July 2013 16:54, rocco martino martinoro...@gmail.com wrote: Hello, the ffmpeg plugin fails to compile against the ffmpeg trunk because the deprecated AVCODEC_MAX_FRAME_SIZE constant has been

Re: [osg-users] META_OBJECT

2013-04-28 Thread rocco martino
Hi all, Those methods are defined by the META_Object macro ( osg/Object header ) Not completely sure because I do not have a great experience with osgCompute, but I used the find utility and can't find META_OBJECT (all capitals) in the osgCompute trunk dir Regards, Martino 2013/4/29 Thomas

Re: [osg-users] [Post-installation] wrong ELF class: ELFCLASS64

2013-04-22 Thread rocco martino
Hi Alain, perhaps you are linking a 32 bit application to a 64 bit library Martino 2013/3/1 Alain P al...@gallib.net Hi all, I've a problem when I try to run a program which use OSG: error while loading shared libraries: libOpenThreads.so.13: wrong ELF class: ELFCLASS64 before that, i

Re: [osg-users] how to buildethe debug version of osg under Linux?

2013-01-18 Thread rocco martino
Hi, move to the OSG folder and type: cmake . -DCMAKE_BUILD_TYPE=Debug Have a nice day, Martino 2013/1/18 Lv Qing donlvq...@msn.com Hi, When I cmake the osg source under Linux,it seems to bulid the release version by default.Just want to know how to bulid the debug version :) ...

Re: [osg-users] Importing 3DS max in OSG

2012-12-05 Thread rocco martino
Hi Valeriu, the easiest way is: osg::ref_ptrosg::Noderoot = osgDB::readNodeFile(my_model.obj) you will find more info at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins Regards, Martino 2012/11/20 Valeriu Schneider xvschnei...@gmail.com Hi, Is there any

Re: [osg-users] screen capture with Qt

2012-10-30 Thread rocco martino
Hello Gianni, I just tried your code and it works fine on my machine I don't know how to help you. Martino 2012/10/30 Robert Osfield robert.osfi...@gmail.com Hi Gianni, I'm afraid I personally don't have the time available to chase up the problem in your code. Perhaps others will be

Re: [osg-users] screen capture with Qt

2012-10-30 Thread rocco martino
Yes, I tested SINGLE_PBO, DOUBLE_PBO, TRIPLE_PBO and READ_PIXELS with SingleThreaded, CullDrawThread etc. I simply had to change the mode at line 666, right? I have osg 3.0.1 and Qt 4.7.0 on Slackware64 13.1 with latest fglrx proprietary drivers 2012/10/30 Gianni Ambrosio ga...@vi-grade.com

Re: [osg-users] 139.com Spam

2012-06-07 Thread rocco martino
Idem 2012/6/7 Kim Bale kcb...@googlemail.com Is anyone else getting these Chinese emails quoting the subject of a post made to osg-users? I've had a few now and I have no idea where they're coming from. K. ___ osg-users mailing list

[osg-users] Troubles with the Texture2D serializer when _image is an ImageSequence

2012-06-04 Thread rocco martino
Hello everyone, I've discovered a problem with the Texture2D serializer that occurs when the associated image is an instance of an osg::ImageSequence. I think this happens because the ImageSerializer::read method calls the InputStream::readImage without ensuring that the object is actually an

Re: [osg-users] More Information about the osgAndroid [help]

2012-01-09 Thread rocco martino
Sorry for my late reply, Like in any other C++ application, you must specify the correct path to your headers. By copying the osg headers in the /home/nearchos/OpenSceneGraph_Android/make_test/include folder the compilation process should succeed. Alternatively, you can modify the Android.mk

Re: [osg-users] More Information about the osgAndroid Examples 2

2011-12-18 Thread rocco martino
Hi, Nearchos, I think you should edit Android.mk:7 6 ### Main Install dir 7 OSG_ANDROID_DIR:= type your install directory Martino 2011/12/18 Nearchos pnearc...@hotmail.com ** Hello, I am having trouble compiling the osg examples. I follow the instructions of the