Hi
FBX has only one animation and this is well-known feature.
no, it is well known that Max supports one animation in FBX, but FBX itself
can support multiple animations and Motion Builder is a tool to work with
them.
Regards
Sergey
On Tue, Sep 23, 2014 at 1:50 PM, Maxim Kuzmin
Thanks for reply, Sergey! I have another question now.
I have .dae file with 3d-model made with 3ds Max. I've read its code and found
out, that there are several animations inside library_animations tag. But in
my OSG program I still have only one animation in list. Why so?
--
Hi Maxim,
But in my OSG program I still have only one animation in list. Why so?
cannot say, maybe some else will help you with this.
but possibly collada to fbx converter ( such as
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=20481519 )
will make a trick?
Regards
Sergey
On
Hi
This has been discussed before.
http://forum.openscenegraph.org/viewtopic.php?t=8161view=next
I made a little tool to split the long animation into sub animations using an
xml config file. Worked well when I needed it, but not been tested in a while
Tom
PS
With some work maybe this could
PPS
3DS max itself does not understand multiple animations in a single file, which
is why nothing exports from it properly.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61134#61134
___
osg-users
Hi,
Thanks for your reply, tomhog! Could you reload your configuration file? XML
isn't allowed here, so please, left the file without extension.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61135#61135
Hi,
I have .osgt file with valid 3d-model. It has one animation for all elements of
the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is
possible to create a file with some separate animations. But as far as I know,
3dsmax and Blender can make animations in one timeline
Hi Maxim,
I do not work with animations much for quite a while, so take this with
grain of salt,
Either fbx or collada files could have multiple animations.
As they are text files ( as well as osgt itself ) - it is possible just do
some cut an paste work with text editor.
when being converted
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