Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Sergey Kurdakov
Hi FBX has only one animation and this is well-known feature. no, it is well known that Max supports one animation in FBX, but FBX itself can support multiple animations and Motion Builder is a tool to work with them. Regards Sergey On Tue, Sep 23, 2014 at 1:50 PM, Maxim Kuzmin

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Thanks for reply, Sergey! I have another question now. I have .dae file with 3d-model made with 3ds Max. I've read its code and found out, that there are several animations inside library_animations tag. But in my OSG program I still have only one animation in list. Why so? --

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Sergey Kurdakov
Hi Maxim, But in my OSG program I still have only one animation in list. Why so? cannot say, maybe some else will help you with this. but possibly collada to fbx converter ( such as http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=20481519 ) will make a trick? Regards Sergey On

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Thomas Hogarth
Hi This has been discussed before. http://forum.openscenegraph.org/viewtopic.php?t=8161view=next I made a little tool to split the long animation into sub animations using an xml config file. Worked well when I needed it, but not been tested in a while Tom PS With some work maybe this could

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Thomas Hogarth
PPS 3DS max itself does not understand multiple animations in a single file, which is why nothing exports from it properly. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61134#61134 ___ osg-users

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-23 Thread Maxim Kuzmin
Hi, Thanks for your reply, tomhog! Could you reload your configuration file? XML isn't allowed here, so please, left the file without extension. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61135#61135

[osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-22 Thread Maxim Kuzmin
Hi, I have .osgt file with valid 3d-model. It has one animation for all elements of the scene. As I saw in OSG examples (nathan.osg and bignathan.osg) it is possible to create a file with some separate animations. But as far as I know, 3dsmax and Blender can make animations in one timeline

Re: [osg-users] [3rdparty] Animated 3d-models for OSG

2014-09-22 Thread Sergey Kurdakov
Hi Maxim, I do not work with animations much for quite a while, so take this with grain of salt, Either fbx or collada files could have multiple animations. As they are text files ( as well as osgt itself ) - it is possible just do some cut an paste work with text editor. when being converted