On Fri, 28 Sep 2018 at 12:13, michael kapelko wrote:
> But so far I've seen no problem with `this` approach.
Well it compiles... and technically it's valid C++.
I don't believe it's a good practice though, you can do lots of crazy
things in C++ and still have it compile. The 6 extra characters
Hi, Robert.
I agree with you that explicit usage of `this` is not something I see
frequently myself. That's a valid point. I've been on that side, too.
Probably, because I never asked myself about `this`.
My work is related to iOS development, so I've seen Apple ecosystem
migration from Objective
Hi Michael,
On Wed, 26 Sep 2018 at 09:16, michael kapelko wrote:
> I started to use explicit `this` to simplify reading and increase
> "shareability" of code:
Doing something that very few other developers do is likely to reduce
"shareability", I'm experienced engineer and read lots of third par
Hi, Robert.
I started to use explicit `this` to simplify reading and increase
"shareability" of code:
* I don't need to rely on IDE to highlight member or local
variables/functions for me, so I can get away with simpler and faster
tools (VIM, in my case)
* I can paste such code blocks anywhere, an
Hi Michael,
Thanks for creating the new tutorial.
I had a quick look at the examples repository and am curious why do
you use "this->" every time you access a member variable or method?
Personally, as a style of coding I find it a bit odd to see it used so
pervasively, it's unusually enough that
Hi.
I've created a new cross-platform example on running a sequence of
asynchronous operations (network loading, animations, etc):
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/06.CommandSequence
Try the sample in your web browser (click on the box):
https://ogstud
Hi.
I've created three new cross-platform examples:
* HTTP(s) client (Mongoose, NSURLSession, HttpUrlConnection, Fetch API)
* Remote debugging (OSG app, intermediate Node.js server, JS debug UI)
* Node selection (handling input under Android and Web (Emscripten) )
They are available here:
https:
michael kapelko writes:
> Hi.
>
> All hail the second cross-platform example on how to use PNG images
> (embedded into application) with PNG/ImageIO plugins:
> https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage
Thanks, nice resource!
--
Alberto
_
Hi.
All hail the second cross-platform example on how to use PNG images
(embedded into application) with PNG/ImageIO plugins:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage
On 10 April 2018 at 17:19, HITESH KUMAR SINGHAL wrote:
>
> On Mon, 9 Apr 2
On Mon, 9 Apr 2018 15:01 michael kapelko, wrote:
> Hi.
>
> TL;DR
> All hail the first cross-platform example on how to embed a binary
> resource into executable:
>
> https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md
>
> Lengthy explanation.
Hi.
TL;DR
All hail the first cross-platform example on how to embed a binary
resource into executable:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md
Lengthy explanation.
Once the OpenSceneGraph cross-platform guide (
https://ogstudio.gi
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