Re: [osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-19 Thread Jean-Sébastien Guay
Hi Kim, Chris, I have a feeling that it might be to do with the number of variables in the shader rather than the MRT though as I think Umit had the same problem a while back. That's probably the case, the 7 series cards support less uniform variables per shader, and if I remember well we

[osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-15 Thread Chris Innanen
I accidentally posted this question to the submission forum/list instead of this one, so I'll repost here, with modifications for clarity: Hi guys... The transparent water sold me on upgrading to the latest version of osgOcean. However, upon updating, my water surface turned black, both from

Re: [osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-15 Thread Kim Bale
Hi Chris, the trunk version of osgOcean should be fully compatible with osg 2.8.2 i've not tested it properly with the latest dev release of osg. Are you getting shader errors on the console? MRT support was added to the trunk a while back and might cause problems with some older cards. I tested

Re: [osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-15 Thread Chris Innanen
Hi Kim, I'm current with revision 197 of osgOcean. osg::setNotifyLevel( osg::DEBUG_FP ); should give me any and all errors, correct? If so, I'm not getting any. Also, it seems that with the skybox on too, if I'm above water, everything is black. Underwater, the undulating surface of the water

Re: [osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-15 Thread Jean-Sébastien Guay
Hi Chris, We're using GeForce 7900 GS on XP and Nvidia driver 196.21. In the past I had to massage the osgOcean shaders to work on 7xxx class cards. Perhaps recent changes (in particular the transparent ocean you so covet) have broken this again. Unfortunately, I don't have such a card