Hi
It is usable with fixed function pipeline available, this does not prevent you
from using gl 3.2+ in any way
i mean why would you disable fixed finction on pc app if it is still useful for
a whole lot of stuff? (apart from mobile apps with gles)
Wang Rui was working on alternative to osgPPU
hybr wrote:
Hi
It is usable with fixed function pipeline available, this does not prevent
you from using gl 3.2+ in any way
i mean why would you disable fixed finction on pc app if it is still useful
for a whole lot of stuff? (apart from mobile apps with gles)
Haha that sounds
There's been no response to this for quite some time, so I'm guessing osgPPU is
abandoned? I've tried compiling it a number of different ways on a number of
different platforms, but it doesn't look like it works any-longer with current
OpenGL.
Meanwhile any tips on OSG-only glow
Hello.
Not sure what you mean abandoned, but it works for me.
I have run some of the osgPPU examples.
thnx.
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Are you compiling it against an OpenGL 3.2 or higher OSG build? I say
abandoned because there was no response to my original post for more then 8
months, and there appears to be no activity in the repository for quite some
time.
Maybe I'm doing something wrong, but as far as I can tell osgPPU
I've tried compiling osgPPU with ~ OpenGL 3.1 osg build but I'm having
trouble. Seems osgPPU is not ready for the current OpenGL release? Any plans?
Or am I doing it wrong?
I really need to do blurs and other effects in our OSG based application.
Thanks
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