There's been no response to this for quite some time, so I'm guessing osgPPU is abandoned? I've tried compiling it a number of different ways on a number of different platforms, but it doesn't look like it works any-longer with current OpenGL.
Meanwhile any tips on OSG-only glow implementation? The main forum continually refers to osgPPU, but since that's not an option any longer how would one do this? Multitexture plus Multipass? Thanks ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52847#52847 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

