There's been no response to this for quite some time, so I'm guessing osgPPU is 
abandoned?  I've tried compiling it a number of different ways on a number of 
different platforms, but it doesn't look like it works any-longer with current 
OpenGL.  

Meanwhile any tips on OSG-only glow implementation? The main forum continually 
refers to osgPPU, but since that's not an option any longer how would one do 
this?  Multitexture plus Multipass?

Thanks

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