Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-06-06 Thread Gil Hadas
Hi, I found a workaround, Thanks for your leads, but they didn't help, I opened the converted fbx in osganimationviewer, and the distortion exist there too. I couldn't manage to link the collada plugin in mac, but windows does compile and link, and the animation imported from the collada works

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Gil Hadas
Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton isn't build correctly. what do you meen not working out of the box? I also tried to compile the Collada plugin but I keep getting link error: Linking CXX shared module

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread 黎国进
please make sure your Materialdiffuse coloris white in MAX.I had the same problem in MAX. hope I my suggestion can help you. At 2012-05-30 17:27:50,Gil Hadas gil.ha...@gmail.com wrote: Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-30 Thread Sergey Polischuk
Hi, Read this topic on forum: http://forum.openscenegraph.org/viewtopic.php?t=9290 Cheers. 30.05.2012, 13:27, Gil Hadas gil.ha...@gmail.com: Hi, I can't find nothing related to my problem in the forum or in google, It seems that the skeleton isn't build correctly. what do you meen not

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-29 Thread Sergey Polischuk
Hi, Gil skinning + morph animation dont work out of the box with fbx files, ways to make it work was repeatedly discussed in mailing lists, i think you'll be able to find it with forum search or google Cheers, Sergey. 20.05.2012, 12:41, Gil Hadas gil.ha...@gmail.com: Hi, I am new in the OSG

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-28 Thread Robert Osfield
Hi Cedric, The warning looks like a warning from the new OSG native file serializers. Do you get this warning when reading in a OSG native file? I presume so as I can't see how one would get this error just importing files directly via the fbx plugin. As for providing mods to plugin for

Re: [osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2012-05-25 Thread Gil Hadas
Hi, I am new in the OSG forum. I have the same problem, I am using exported fbx file , exported from maya, with skeleton. I am using libfbxsdk-2013.1. I suspect it is related to the warning: class osg::ComputeBoundingBoxCallback InputStream::readObject(): Unsupported wrapper class

[osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2011-12-21 Thread Alessandro Terenzi
Hi, I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax with an object that has both the skin and morpher modifiers applied: If I export using the FBX exporter 2012.2 then in osgviewer only the skinning animation is played while the morphing is not. On the other