Hi,
I found a workaround,
Thanks for your leads, but they didn't help, I opened the converted fbx in
osganimationviewer, and the distortion exist there too.
I couldn't manage to link the collada plugin in mac,
but windows does compile and link, and the animation imported from the collada
works
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton isn't build correctly.
what do you meen not working out of the box?
I also tried to compile the Collada plugin but I keep getting link error:
Linking CXX shared module
please make sure your Materialdiffuse coloris white in MAX.I had the same
problem in MAX. hope I my suggestion can help you.
At 2012-05-30 17:27:50,Gil Hadas gil.ha...@gmail.com wrote:
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton
Hi,
Read this topic on forum:
http://forum.openscenegraph.org/viewtopic.php?t=9290
Cheers.
30.05.2012, 13:27, Gil Hadas gil.ha...@gmail.com:
Hi,
I can't find nothing related to my problem in the forum or in google,
It seems that the skeleton isn't build correctly.
what do you meen not
Hi, Gil
skinning + morph animation dont work out of the box with fbx files, ways to
make it work was repeatedly discussed in mailing lists, i think you'll be able
to find it with forum search or google
Cheers,
Sergey.
20.05.2012, 12:41, Gil Hadas gil.ha...@gmail.com:
Hi,
I am new in the OSG
Hi Cedric,
The warning looks like a warning from the new OSG native file
serializers. Do you get this warning when reading in a OSG native
file? I presume so as I can't see how one would get this error just
importing files directly via the fbx plugin.
As for providing mods to plugin for
Hi,
I am new in the OSG forum.
I have the same problem,
I am using exported fbx file , exported from maya, with skeleton.
I am using libfbxsdk-2013.1.
I suspect it is related to the warning:
class osg::ComputeBoundingBoxCallback
InputStream::readObject(): Unsupported wrapper class
Hi,
I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax
with an object that has both the skin and morpher modifiers applied:
If I export using the FBX exporter 2012.2 then in osgviewer only the skinning
animation is played while the morphing is not. On the other
8 matches
Mail list logo