Hi Robert,
Thank you for your tips. As you see nobody answered yet, so I would appreciate
it if you could take a look when you got a chance (although I know you are so
busy and in fact I'm so proud talking to the Lord of the OSG :) )
Regarding the version, I'd love to use the newest version,
On 6/5/2011 8:58 PM, Reza Akhavian wrote:
Hi Robert,
Thank you for your tips. As you see nobody answered yet, so I would
appreciate it if you could take a look when you got a chance (although I know
you are so busy and in fact I'm so proud talking to the Lord of the OSG :) )
Robert is
I have a lot of respect for Robert and I think he is the one I was talking to
and he is the one who decide, not you sir. He already did a lot by replying me
twice, and it is enough for me from him. I am new here and I don't know if it
is not usual to ask for helping in such way. If it is not, I
Hi,
I have a question concerning this subject. I have a flat ASCII file, containing
values for x,y,z angles of a moving object, that I got from a 3D orientation
tracker. How can I read these values in my code to move the object in the scene
based on them?
p.s: I am kind of new to OSG, so
Hi Reza,
On Sat, Jun 4, 2011 at 7:29 AM, Reza Akhavian reza.akhav...@gmail.com wrote:
I have a question concerning this subject. I have a flat ASCII file,
containing values for x,y,z angles of a moving object, that I got from a 3D
orientation tracker. How can I read these values in my code
Thank you very much Robert, but...
Could you please take a look at what I have thus far. I wrote it based on the
osganimate example (I'm not sure if you mean osganimate by osganimation) and it
reads an ASCII file, but just the first line, so it doesn't produce a moving
object.
Please find
Hi Reza,
On Sat, Jun 4, 2011 at 5:04 PM, Reza Akhavian reza.akhav...@gmail.com wrote:
Thank you very much Robert, but...
Could you please take a look at what I have thus far. I wrote it based on the
osganimate example (I'm not sure if you mean osganimate by osganimation) and
it reads an
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