Hi Jonathan,
On 15 November 2011 13:21, Jonathan Klein jonathan_kl...@web.de wrote:
Well, the problem is, that I need the surrounding heights. It is a terrain
visualisation project and i need to calculate things like openness (some
Ambient Occlusion related thing) or terrain roughness, for
Hi,
what about the GeometryType Parameter in osgdem?
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CommandLineOptions
I can't find any documentation what the difference between HEIGHT_FIELD,
POLYGONAL and TERRAIN is, but I think, HEIGHT_FIELD might be able to solve my
Well, the problem is, that I need the surrounding heights. It is a terrain
visualisation project and i need to calculate things like openness (some
Ambient Occlusion related thing) or terrain roughness, for which I need for
example a 5x5 kernel around my pixel, so a heightmap lookup would be
Hi Jonathan,
It seams that there is no way to extract that information just form the vertex
data (because the vertex shader only processes one vertex at a time).
Yes, sounds like what you need is more than what I thought you needed :-)
I don't think VPB supports that out of the box, but
Hi,
I used osgdem to create a Terraindatabase from 2 image files (Heightmap and
Colormap). Is there any way to access the height information in a texture? I
need to do some calculations in the shader for which i need informations abount
the surrounding terrain height, at guessed that it would
Hi Jonathan,
I used osgdem to create a Terraindatabase from 2 image files (Heightmap and
Colormap). Is there any way to access the height information in a texture? I
need to do some calculations in the shader for which i need informations abount
the surrounding terrain height, at guessed
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