Thanks Robert.
I was able to figure it out.
My culling mask was wrong.
Regards,
Cristina
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Hi Robert,
The osgstereoimage example does not create 2 cameras.
Also I'm not sure what
osg::DisplaySettings::instance()->setStereo(true);
does, but I don't think this example helps me.
I could have n number of viewports each one with their own camera, and when I
traverse the scene graph, based
Hi Cristina,
Have a look at the osgstereoimage example as this does something quite similar.
Robert.
On Fri, Apr 24, 2009 at 6:18 PM, Cristina wrote:
> Hi,
>
> I created 2 cameras each one with their own viewport and GraphicContext. I
> have one scene. Inside the scene I have a group node that
Hi,
I created 2 cameras each one with their own viewport and GraphicContext. I have
one scene. Inside the scene I have a group node that contains 2 children. Each
child has a different node mask.
I was trying to make one camera showing one child and the other camera showing
the other child insi
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