Ah, right, now I see it!
Thank you both! It's working now.
On Thursday, May 21, 2020 at 5:48:32 AM UTC-3, OpenSceneGraph Users wrote:
>
> Hi Rodrigo,
>
> from my understanding the number of Billboards, each an individual
> instance, is not
> the problem in OSG. The cull traversal has to handle
Hi Rodrigo,
from my understanding the number of Billboards, each an individual instance, is
not
the problem in OSG. The cull traversal has to handle it independant of being an
individual
instance or being a single instance, reused after a transform. So you can
create them and give names to
Thank you for your reply, Robert, but one of us is not understanding the
other.
"if you are reuse the same subgraph the node above the reused part like the
osg::Billboard is what is unique so put your unique name on that"
Actually, I have only one osg::Billboard (geodeHidreletrica) for
If the approach is producing good enough performance then I'd stick with
it. It's a long way from the most optimal way you could do this type of
task, but all the alternatives are more complicated and require deeper
understanding of OSG/OpenGL/shaders. I'll not attempt to make suggestions
as you
Hi,
I'm displaying icons over the terrain as billboards (always facing the
user). These icons represent structures and landmarks (hydroelectric dams,
national parks, mountain peaks, mining projects...), so I'll load some tens
of thousands of them, and show some hundred or a few thousand at a
5 matches
Mail list logo