We're working on updating our builds as well, which will include the
COLLADA loader, if we can ever get it to compile. ;)
On Sun, Jan 6, 2013 at 6:49 AM, Mohamed Alji osgfo...@tevs.eu wrote:
**
Excellent Philip your solution worked !
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Mohamed ALJI
Blog
If you'd like a more recent Mac OSG binary which includes a user-runnable
installer, OSG Frameworks supporting both 32 and 64-bit archs, etc. you can use
the one published by ARToolworks:
http://www.artoolworks.com/dist/openscenegraph/3.1.x/
It doesn't include the COLLADA (.dae) plugin but
Excellent Philip your solution worked !
Mohamed ALJI
Blog http://aljilogy.blogspot.fr
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51799#51799
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Do you need binaries you built yourself, or would one of my pre-built
binaries for OSX work for you?
On Sat, Jan 5, 2013 at 6:05 AM, Mohamed Alji osgfo...@tevs.eu wrote:
**
I've got this answer from StackOverflow :
*Quote:*
It sounds like somehow the GraphicsWindow*.cpp file didn't
Hi,
I would like to use pre-binaries if possible but I could not make it work. I
used MacPort to install OSG ...
Do you advise me to try somehow different ?
Mohamed ALJI
Blog http://aljilogy.blogspot.fr
--
Read this topic online here:
You can get an OSG 3.0.1 pre-built OSX binary from my site:
http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
You'll need a 7zip extractor to uncompress them:
http://www.macupdate.com/app/mac/19139/ez7z
I can't help you a whole lot as I am not a Mac developer myself, but
Hi,
I build it with That var set to Cocoa ! Still have the problem.
Thank you!
Cheers,
Mohamed
Mohamed ALJI
Blog http://aljilogy.blogspot.fr
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51784#51784
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