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On 8/27/2012 3:14 PM, Jeremy Moles wrote:
A Drawable can have a special ComputeBoundsCallback() (something like
that, I'm on my phone right now and can't look it up), so you could use
that as well...
Here is the code I came up with after your suggestion that does resolve
my problem (I attach
Hello,
I was hoping someone could help me with a camera manipulator/scaling
problem that I have been having.
I have a scene graph that contains geometry representing a hydraulic
fracture. The fracture length is of the order 1000ft, the height is of
the order 100ft, and the width is of the order
On Mon, 2012-08-27 at 13:54 -0400, Judson Weissert wrote:
Hello,
I was hoping someone could help me with a camera manipulator/scaling
problem that I have been having.
I have a scene graph that contains geometry representing a hydraulic
fracture. The fracture length is of the order 1000ft,
On Mon, 2012-08-27 at 15:12 -0400, Judson Weissert wrote:
On 8/27/2012 2:22 PM, Jeremy Moles wrote:
On Mon, 2012-08-27 at 13:54 -0400, Judson Weissert wrote:
Hello,
I was hoping someone could help me with a camera manipulator/scaling
problem that I have been having.
I have a scene
On 8/27/2012 2:22 PM, Jeremy Moles wrote:
On Mon, 2012-08-27 at 13:54 -0400, Judson Weissert wrote:
Hello,
I was hoping someone could help me with a camera manipulator/scaling
problem that I have been having.
I have a scene graph that contains geometry representing a hydraulic
fracture.
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