Thanks, that makes sense. I'll give those a shot.
I'm also having another issue that's proving to be more annoying now. It seems
to be the same as the problems in this thread:
http://forum.openscenegraph.org/viewtopic.php?t=401
Thanks for the help. I'm going to make a new post as this is a
Hi All,
I'm currently trying to update the colors on a geometry by changing the
values in the color array, but this has no effect until I call setColorArray.
Is it always necessary to call setColorArray for the changes to be picked up,
or is there some other way I can change the vertex
Hello Dan,
The main problem with calling setColorArray to update the vertex colors is
that it visibly slows the framerate. Is there any way around completely
resetting the color array on the geometry every frame (update)?
Calling setColorArray() calls dirtyDisplayList(), which is what is
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