Hi Robert,
I tried some suggestions I found in the forum with no resut.
These suggestion are mainly related to symbol visibility.
I suppose default OSG compilation on OSX is with symbol visibility on.
I guess if someone have already tried to switch symbol visibility off
I already tried to switch
Hi Ale,
I don't have an answer but do have a vague recollection that in certain
compiler options problems have been reported with dynamic_cast<>. My gut
says it was OSX in some combination. It may well be a bug in the compile,
try out gcc instead of Clang.
Sorry I can't be more specific, I
Here is the exact point where OSG crash:
--
bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&
aa)
{
.
for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
itr != _pointer._hitList.front().first.end();
Hi,
I recently compiled my Qt-based application and OSG 3.4.0 on OSX (clang).
Everything seems working fine but I have a problem with a custom dragger
(derived on osgManipulation::Dragger).
In the handle method of osgManipulator::Dragger I have a crash in a
dynamic_cast. Debugging the code
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