Hi Brad,
On Thu, Oct 14, 2010 at 2:40 AM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
I assume this is a platform specific issue of some type? It would be great to
get some feedback from others using different platforms and compilers to try
and narrow down the cause of the
Hi,
I have just updated to the latest revision of OSG and am now getting a crash
when calling Tessellator.retessellatePolygons.
The code in my application calling this function hasn't changed in many years
and has started breaking since the update. I have debugged the issue a little
and the
] On Behalf Of Christiansen,
Brad
Sent: Wednesday, 13 October 2010 2:05 PM
To: OpenSceneGraph Users
Subject: [osg-users] Crash with SVN version of Tessellator
Hi,
I have just updated to the latest revision of OSG and am now getting a crash
when calling Tessellator.retessellatePolygons.
The code in my
:05 PM
To: OpenSceneGraph Users
Subject: [osg-users] Crash with SVN version of Tessellator
Hi,
I have just updated to the latest revision of OSG and am now getting a crash
when calling Tessellator.retessellatePolygons.
The code in my application calling this function hasn't changed in many
4:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Crash with SVN version of Tessellator
Hi Brad,
As you've spotted the GLU tessellation code has now been integrated
with the build of the core OSG library. I have taken the code from
Mesa 7.9, which in turn based it's GLU implementation
Sent: Thursday, 14 October 2010 9:40 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Crash with SVN version of Tessellator
Hi Robert,
Both osgtesselate and osgtext3D crash as well. The stack trace for osgtesselate
is:
osgd.dll!RenderStrip(osg::GLUtesselator * tess=0x0272a9f8
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