Hi Brad, On Thu, Oct 14, 2010 at 2:40 AM, Christiansen, Brad <[email protected]> wrote: > I assume this is a platform specific issue of some type? It would be great to > get some feedback from others using different platforms and compilers to try > and narrow down the cause of the crash.
It's been working fine for me under 32bit and 64bit Linux, both osgtext3D and osgtessellate work identical to how they did before the integration of GLU functions into the build of OSG. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

