Hi Suraj,
Hi All,
As i had posted previously, I could obtain the following results attached in
the screen short in my attempt to create a glowing sun in the scene.
I am also attaching the source code.
As I am taking the baby-steps in doing shaders programming in OSG, i am having
a really b
Hi All,
As i had posted previously, I could obtain the following results attached in
the screen short in my attempt to create a glowing sun in the scene.
I am also attaching the source code.
As I am taking the baby-steps in doing shaders programming in OSG, i am having
a really bad time. My p
I think looking at the osgblenddrawbuffers or osgmultiplerendertargets might be
a good start. Neither of these are really doing what you are aiming for, but
shows you how to add the color buffers and shaders.
You might also look at the OSGPPU project. It I think it has some more relevant
examp
Hi David,
Thanks for the clues to achieve the effect i needed.
I have already attempted textured quad, with transparency on it. But it gives,
as u said, a cheap look.
Being new to multi-pass rendering with blur filter and read the link you shared.
Any example on how to get started with this in
There are a few ways of doing this. What you most likely want to do is to look
up information on high dynamic range rendering. This involves multi-pass
rendering where you use some kind of blur filter to make the brighest parts of
your scene bleed out.
This is a resonable example:
http://learnop
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