On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.
Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB
since my
Robert Osfield writes:
Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB
since my call?
Current OSG SVN is compiling fine for me on Debian amd64 and gcc version
4.4.4 (Debian 4.4.4-1).
Not a corner case, though.
--
Alberto
___
Hi Robert,
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
not realized; cannot warp pointer
Error:
Hi Robert,
I will compile 32 and 64 bit this weekend, maybe today.
Win7
VS 2008 SP1
Thank you!
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29114#29114
___
osg-users mailing list
HI Wang Rui,
On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote:
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0]
Hi Robert,
I am using osgAnimation more and more and it seems to me that at least 2
examples are not working 100%:
- osganimationtimeline does not animate the diffuse material for the
head, as far as I can see (nathan.osg)
- osganimationsolid does not animate the 2nd animation (euler), as far
HI Wang Rui,
I forgot to mention. Would it be possible for you try out VPB and see
if you can reproduce the problem in the parsing of the .source file
when reading it. See the thread started by Brad Christiansen on the
topic.
A bit of background, I've ported VPB across to using the new osgDB
Some FlightGear users are reporting a spew of debug messages from the
database pager. I'm not clear if they are completely up-to-date i.e.,
whether there are some debug messages left in, or whether we really have a
problem.
Tim
On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield
Hi Tim,
On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore timoor...@gmail.com wrote:
Some FlightGear users are reporting a spew of debug messages from the
database pager. I'm not clear if they are completely up-to-date i.e.,
whether there are some debug messages left in, or whether we really have a
Hi Raymond,
I'll leave this to Cedric Pinson to pick up on. If it's easy for him
to fix then I'll let him jump in an address it before I make the dev
release, otherwise I'll just make the release and we can look into
next week. Please chase Cedric up on this one though ;-)
Robert.
On Fri,
Hi Wang Rui et. al,
On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote:
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0]
Hi Robert,
Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that,
and I can try it out almost immediately.
Have fun.
Raymond
On 6/18/2010 11:52 AM, Robert Osfield wrote:
Hi Raymond,
I'll leave this to Cedric Pinson to pick up on. If it's easy for him
to fix then I'll
] Developer release of OSG and VPB imminent,please
test.
Hi Robert, and Adrian,
The issue seems to appear around the time of modification of osgGA
manipulators. I will look into it.
I'm not sure if it is a driver issue. I'm using nVidia Geforce 8600GT.
But one of my friend also report
Hi Wojtek, Wang Rui,
Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
version (mine is 7 64 bit) has more to do with it...
Windows 7 64bit here too... Wang Rui, were you able to debug into the
code and find anything?
J-S
--
Hi Robert, J-S et al,
In DriveManipulator.cpp, the init() and home() methods both try to
call requestWarpPointer() to modify the cursor, which may happen
before the viewer is realized and produce the warning messages. I
believe that an application not using the DriverManipulator will never
see
@lists.openscenegraph.org
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please
test.
Hi J-S,
Jusat put breakpoints at line where warning is output and in
GraphicsWindowWin32::realizeImplementation. First is hit before the
second. So case is straight forward. FlightManipulator is added
Hi Wojciech,
Yes, FlightManipulator also calls centerMousePointer() in its init()
and home() method, which calls requestWarpPointer() internally. The
FlightManipulator and DriverManipulator both bring about the issue.
Cheers,
Wang Rui
2010/6/18 Wojciech Lewandowski lewandow...@ai.com.pl:
I
Hi Guys,
I thought I had checked in my changes to make the warning using the
INFO notify level, but alas I now find that I didn't, there are now
checked in. This will quieten the warning.
Whether we need to do anything about osgGA's invoking the warp pointer
is still an open question though, I
Hi Robert,
OSG builds fine on my Windows XP, with VS2008.
Our application runs as expected. I have not tested VPB nor have I
tested with linux (not test case ready).
Laurens.
On 6/18/2010 10:30 AM, Robert Osfield wrote:
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
@lists.openscenegraph.org
Subject: Re: [osg-users] Developer release of OSG and VPB imminent,please
test.
Hi Guys,
I thought I had checked in my changes to make the warning using the
INFO notify level, but alas I now find that I didn't, there are now
checked in. This will quieten the warning.
Whether we need to do
Hi All,
I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful. It
looks like there is problem with VPB under Windows due to adoption of
the new osgDB serializers, ideally I'd like to get this solved for the
dev
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