Hi Wanger,
Right now osgWidget is designed as a 2D interface, rather than a full
3D object so the objects can't be moved around as flexibly as normal
3D objects in the scene.
The author of osgWidget, Jeremy Moles, has discussed work that has
been undertaking to refactor osgWidget to allow the
Hi Robert,
What do you suggest for show banners and menu whithout osgWidget?
Thank you!
Cheers,
Wagner
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Hi Wanger,
I have no clue what you mean by WindowManager in this context, could
you please qualify what you mean.
Robert.
On Mon, Jan 4, 2010 at 5:43 PM, Wagner Dias wagnerld...@gmail.com wrote:
Hi,
Using WindowManager I can't move the geometry in Z-axis. Even setting MASC_3D
on
Hi Robert,
I did an application that I can move the camera in 3 axis (setHomePosition),
but it doesn't work when I use WindowManager.
Ok, if I cant´t move the camera I'll move the geometry.
Now, my problem is Z-axis.
Thank you!
Cheers,
Wagner
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On Tue, Jan 5, 2010 at 11:29 AM, Wagner Dias wagnerld...@gmail.com wrote:
I did an application that I can move the camera in 3 axis (setHomePosition),
but it doesn't work when I use WindowManager.
Ok, if I cant´t move the camera I'll move the geometry.
Now, my problem is Z-axis.
Hi,
Let me explain better (sorry for my bad English!).
My application has to let you walk over geometry and turn around using
mouse or joystick.
I have to show the geometry and some images and boxes, but that can’t move
with geometry.
In first version I just handle geometry.
Hi,
Using WindowManager I can't move the geometry in Z-axis. Even setting MASC_3D
on WindowManager and setProjectionMatrixAsOrtho on camera
I have no problem whit others axis.
Thank you!
Cheers,
Wagner
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