Have used glAccum .. thanx Robert it worked :)
On Dec 1, 2007 12:30 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Deepti,
The easiest way to do this would be to use the accumulation buffer -
if available, have a look at the osgmotionblurr example for
inspiration. If you don't have a
Do you want to fade to black, change scene, then fade up? Or do you want to
fade from one to another?
The first option is easiest, just draw a full-screen quad over the top of your
scene, changing the alpha from 0 to 1. Then change scenes and reverse the alpha
fade.
If you want to blend between
Hi Deepti,
The easiest way to do this would be to use the accumulation buffer -
if available, have a look at the osgmotionblurr example for
inspiration. If you don't have a accumulation buffer available then
using two cameras for the two different views of the scenes, and have
the first camera
If you want to blend between scenes, when you're ready to
blend, you'll have to render the first scene to a texture and
draw it as a full-screen quad. Finally fade the quad from 1
to 0 to reveal the new scene. This means you'll be rendering
both scenes concurrently during the fade, so
Hi everyone
I want to implement a fade in fade out option where one
scene fades out and another scene comes into view.. Is there any such option
for scene as FADE TEXT for text..Iam dint find a direct functionality to do
this.Can anybody suggest me as to how to solve this?
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