Re: [osg-users] Fading LOD transistions

2008-02-16 Thread Robert Osfield
Hi Judd, The core OSG does have a FadeLOD feature. One can implement it a higher level but its a bit awkward. Robert. On Feb 15, 2008 6:38 PM, Judd Tracy [EMAIL PROTECTED] wrote: Does osg support or has anybody implemented fading between LOD transistions? I found an old thread where someone

Re: [osg-users] Fading LOD transistions

2008-02-16 Thread Glenn Waldron
One approach is to use shaders for fading. Here's a simple example: https://wush.net/websvn/osggis/filedetails.php?repname=osggispath=%2Ftrunk%2Fsrc%2FosgGIS%2FFadeHelper.cpp Of course you'd need to augment the shaders to support lighting, texturing etc., but you get the idea. -gw On Feb 15,

Re: [osg-users] Fading LOD transistions

2008-02-16 Thread Mike Weiblen
Thoughts... Fade-LOD is an interesting feature: the concept is to smooth transitions between LOD switches by rendering two adjacent LODs with varying transparency to minimize visual popping. However, the whole point of LOD is to control rendering load, and Fade-LOD *increases* rendering load

[osg-users] Fading LOD transistions

2008-02-15 Thread Judd Tracy
Does osg support or has anybody implemented fading between LOD transistions? I found an old thread where someone talks about it but no word if anything ever happened with it http://osgcvs.no-ip.com/osgarchiver/archives/June2003/0162.html -- Judd Tracy Institute for Simulation and Training