, December 1, 2007 2:50:11 PM
Subject: Re: [osg-users] Getting world coord bounding box
hi siddharth,
i just started being confused reading the link you sent me when i got
this new email of yours :)
if i am in a situation like this what i usually do is i draw what i
can't see. in your case
Subject: Re: [osg-users] Getting world coord bounding box
Siddharth Palaniappan wrote on Monday, December 03, 2007 7:18 AM:
Hi Daniel,
I tried getting the WC from the animationpathcallback and
concatenating with other matrices along the nodes. I get wierd
results. When the vehicle goes
?
Thanks for your help...
Siddharth
- Original Message
From: Siddharth Palaniappan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:56:27 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
Yes thats
?
Thanks for your help...
Siddharth
- Original Message
From: Siddharth Palaniappan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:56:27 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
Yes
Hi osg users,
I'm currently using openscenegraph for my class project to simulate traffic. I
have a problem in that , i need to find collision detection between consecutive
cars and stop the car if there is a collision. I have followed the
osgExample- for animation. I have used an
hi,
don't you have to multiply the matrix from the left side with the
vector, like this:
M * x = x',
whereas M is your 'WorldCoordsMatrix', x is your local BBox vector and
x' is the same in world coords.
hope this helps.
daniel
Siddharth Palaniappan wrote:
Hi osg users,
I'm currently
- Original Message
From: Daniel Holz [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:35:52 PM
Subject: Re: [osg-users] Getting world coord bounding box
hi,
don't you have to multiply the matrix from the left side
From: Siddharth Palaniappan [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:41:19 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
I read thru this at the osg site :
http://www.openscenegraph.org/projects
]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Saturday, December 1, 2007 2:41:19 PM
Subject: Re: [osg-users] Getting world coord bounding box
Hi daniel,
I read thru this at the osg site :
http://www.openscenegraph.org/projects/osg/wiki/Support/Maths
9 matches
Mail list logo