Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
Jan Ciger wrote: On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield On the other hand, if your goal is a realtime application with relatively lightweight UI using custom graphics elements that is being rendered by the 3D engine itself, such as a simulator or a game, then it is better to

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
robertosfield wrote: On 12 April 2015 at 14:52, Jacob Moen There is the osgviewerWX example that illustrates how to integrate OSG with wxWidgets. As a general advice, unless you actually need dialog boxes in your applicaiton I would recommend that you stay away from the complexities

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Robert Osfield
On 12 April 2015 at 14:52, Jacob Moen jacmoe...@gmail.com wrote: I forgot one thing: It looks like Qt and OSG is really good friends (which is great because I personally love Qt!) osgQt is part of the core, however I would be surprised to learn that there isn't at least one integration for

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield robert.osfi...@gmail.com wrote: ... osgViewer is fully threaded, something that cannot be said of Qt etc, where threading is a messy after thought. That is perhaps a bit harsh. In general, there is no problem with threading in Qt at all

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I forgot one thing: It looks like Qt and OSG is really good friends (which is great because I personally love Qt!) osgQt is part of the core, however I would be surprised to learn that there isn't at least one integration for wxWidgets out there. ;) Cheers, Jacob -- Read this

[osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi All, Thanks for the help getting going yesterday. I thought I'd take a quick second to introduce myself. Years back I used Ogre3D on an RD effort at work, to build a pluggable application that was google earth-like. In this context I also used a widget system called CEGUI Crazy Eddies Gui

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I am still trying to get my feet wet in the waters of OSG, but you definitely want to check out OSGRecipes: https://github.com/xarray/osgRecipes The 'integrations' directory is a true godsend! However, you can find the old friend CEGUI in the source for chapter 9:

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Thank you! Good advice on all counts. I'm on it. :) Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63345#63345 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
jacmoe wrote: I am still trying to get my feet wet in the waters of OSG, but you definitely want to check out OSGRecipes: https://github.com/xarray/osgRecipes The 'integrations' directory is a true godsend! However, you can find the old friend CEGUI in the source for chapter 9:

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi, I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll investigate later. I'd like to jump right in to running the samples in the debugger. I'm not a cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe solution that it created to point