Jan Ciger wrote:
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield
On the other hand, if your goal is a realtime application with relatively
lightweight UI using custom graphics elements that is being rendered by the
3D engine itself, such as a simulator or a game, then it is better to
robertosfield wrote:
On 12 April 2015 at 14:52, Jacob Moen
There is the osgviewerWX example that illustrates how to integrate OSG with
wxWidgets.
As a general advice, unless you actually need dialog boxes in your
applicaiton I would recommend that you stay away from the complexities
On 12 April 2015 at 14:52, Jacob Moen jacmoe...@gmail.com wrote:
I forgot one thing:
It looks like Qt and OSG is really good friends (which is great because I
personally love Qt!)
osgQt is part of the core, however I would be surprised to learn that
there isn't at least one integration for
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
...
osgViewer is fully threaded, something that cannot be said of Qt etc,
where threading is a messy after thought.
That is perhaps a bit harsh. In general, there is no problem with threading
in Qt at all
I forgot one thing:
It looks like Qt and OSG is really good friends (which is great because I
personally love Qt!)
osgQt is part of the core, however I would be surprised to learn that there
isn't at least one integration for wxWidgets out there. ;)
Cheers,
Jacob
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Read this
Hi All,
Thanks for the help getting going yesterday.
I thought I'd take a quick second to introduce myself. Years back I used Ogre3D
on an RD effort at work, to build a pluggable application that was google
earth-like. In this context I also used a widget system called CEGUI Crazy
Eddies Gui
I am still trying to get my feet wet in the waters of OSG, but you definitely
want to check out OSGRecipes:
https://github.com/xarray/osgRecipes
The 'integrations' directory is a true godsend!
However, you can find the old friend CEGUI in the source for chapter 9:
Thank you!
Good advice on all counts. I'm on it. :)
Cheers,
Dave
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63345#63345
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jacmoe wrote:
I am still trying to get my feet wet in the waters of OSG, but you definitely
want to check out OSGRecipes:
https://github.com/xarray/osgRecipes
The 'integrations' directory is a true godsend!
However, you can find the old friend CEGUI in the source for chapter 9:
Hi,
I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll
investigate later.
I'd like to jump right in to running the samples in the debugger. I'm not a
cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe
solution that it created to point
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