Hi Shuiying,
osgViewer is written to natively support multi-context multi-threaded
viewers, however for you needs it may well made not be the best route.
For render to texture work the result is required for the main camera
so will have to be done before the main camera so would necessarily be
Hello,
In my application, there are several pre-render cameras and a main
camera. In order not to slow down the frame rate for the main camera, I
would like to try to move the pre-render cameras out of the graphics
context of the main camera, and into another graphics context. The view
node
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