Re: [osg-users] Help:can cameras in different graphics contexts visit the a changing view node in a multi-threaded way?

2012-04-06 Thread Robert Osfield
Hi Shuiying, osgViewer is written to natively support multi-context multi-threaded viewers, however for you needs it may well made not be the best route. For render to texture work the result is required for the main camera so will have to be done before the main camera so would necessarily be

[osg-users] Help:can cameras in different graphics contexts visit the a changing view node in a multi-threaded way?

2012-04-05 Thread wang shuiying
Hello, In my application, there are several pre-render cameras and a main camera. In order not to slow down the frame rate for the main camera, I would like to try to move the pre-render cameras out of the graphics context of the main camera, and into another graphics context. The view node