Re: [osg-users] How to constantly render a very far object?

2013-09-12 Thread Mengyu Yuan
Hi Robert, Thank you for response. There is a little problem. I'm currently doing a simulation project. All parameters ( including camera position and fovy, object position and size, and even texture size ) are assigned based on the real-world situation. And my job is to track the target

Re: [osg-users] How to constantly render a very far object?

2013-09-12 Thread Robert Osfield
On 4 August 2013 03:38, Mengyu Yuan ymy...@icloud.com wrote: There is a little problem. I'm currently doing a simulation project. All parameters ( including camera position and fovy, object position and size, and even texture size ) are assigned based on the real-world situation. And my job

Re: [osg-users] How to constantly render a very far object?

2013-08-02 Thread Robert Osfield
Hi Mengyu, It's hard to say exactly why it's disappearing but my best guess would be the aliasing of a sub pixel sized object is resulting to appearing/disappearing. The way I'd tackle it would be to render the object to a texutre wth the camera zoomed into to render the object at a large than

[osg-users] How to constantly render a very far object?

2013-07-31 Thread Mengyu Yuan
Hi, I have an object in my scene far from my camera. So far away that I can only see a single pixel on screen. And it is slowly approaching the camera. Now I need the camera to constantly render that pixel in the first few seconds. The problem is: the pixel disappears once in a while. When