Hi,Robert
It really helped me a lot.
I'd really appreciate that.
Thank you!
Cheers,
Dae
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HI Dae Woo Ryu,
The callback you have shown should be sufficient, but will require you to
do a dirtyDisplayList() on the geomtry to get it to update if you have
display lists enabled. I'd recommend disabling display lists for this type
of work though, a call to
Hi ,robertosfield
Thank you for reply.
I want to continue moving the Texture like the code below.
But the coordinates of the texture do not seem to update continuously.
I want the Texture to be updated continuously.
Code:
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
Hi,
It's hard to know what you are actually after. Is it simply that you want
the texture coordinates to be updated? There a number of different ways to
do this, how you'd want to do it depends on what you are wanting to do, and
the performance constraints you have. Could you explain what you
Hi,All.
After applying the texture to the cones.
I want to let the texture run down.
Just like the rain.
Is there no way?
Let me know how.
Texture2d, TexGen, TexGenNode could be used to implement it?
I do not know how to do it.
Thank you!
Cheers,
RYUDAEWOO :O :-<
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