Hi Brian,
I'm afraid VirtualPlanetBuilder is based around processing heightfiels +
imagery, not irregular polygonal meshes so won't be of any help.
The osgUtil::Simplifier might be able to help though, although you'll
probably need to break up the model into chunks first. One thing it would
be
Folks,
I'm trying to import large meshes, +10 million verts, +20 million tris from
obj files. I'm not familiar with the terrain generation/processing parts of
OSG and was wondering if there are any utilities that I can use to
subdivide these or convert to pageable chunks.
Thanks,
Brian
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