Re: [osg-users] Import Large Meshes

2009-04-01 Thread Robert Osfield
Hi Brian, I'm afraid VirtualPlanetBuilder is based around processing heightfiels + imagery, not irregular polygonal meshes so won't be of any help. The osgUtil::Simplifier might be able to help though, although you'll probably need to break up the model into chunks first. One thing it would be

[osg-users] Import Large Meshes

2009-03-31 Thread Brian R Hill
Folks, I'm trying to import large meshes, +10 million verts, +20 million tris from obj files. I'm not familiar with the terrain generation/processing parts of OSG and was wondering if there are any utilities that I can use to subdivide these or convert to pageable chunks. Thanks, Brian This is