Hi Gordon,
> Could not wait until Monday so I came in to work test your suggestion ;)
:-)
> Setting the data variance to dynamic seems to have fix the issue, one to
> remember
Good to know. That's generally a good idea for things you're modifying
at run time (vertex buffers, osgText, etc. - Rob
Hi Gordon,
On Sun, Mar 16, 2008 at 4:22 PM, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:
> Could not wait until Monday so I came in to work test your suggestion ;)
>
> Setting the data variance to dynamic seems to have fix the issue, one to
> remember
The requirement for setting Drawables and S
: Saturday, March 15, 2008 9:00 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users] Issues with osgText in 2.3.x
Hi Gordon,
> Is there a new requirement to updating text on an osgText instance
> that is different to how 1.2, does osgText have any new dependencies
> we
Hi Gordon,
> Is there a new requirement to updating text on an osgText instance
> that is different to how 1.2, does osgText have any new dependencies
> we may have missed.
In addition to doing it during the update traversal (or more
specifically before the rendering traversal) which you seem to
Hi Y'all
Were in the process of upgrading our applications from OSG 1.2 to the
current 2.3.x and most of all the upgrade is not going to badly apart from
some issue I'm having osgText
I have some simple code that basically draws a little hud with text that is
updated every frame, this is bei
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