Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Jean-Sebastien Guay
Hi Gordon, > Could not wait until Monday so I came in to work test your suggestion ;) :-) > Setting the data variance to dynamic seems to have fix the issue, one to > remember Good to know. That's generally a good idea for things you're modifying at run time (vertex buffers, osgText, etc. - Rob

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Robert Osfield
Hi Gordon, On Sun, Mar 16, 2008 at 4:22 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > Could not wait until Monday so I came in to work test your suggestion ;) > > Setting the data variance to dynamic seems to have fix the issue, one to > remember The requirement for setting Drawables and S

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Gordon Tomlinson
: Saturday, March 15, 2008 9:00 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users] Issues with osgText in 2.3.x Hi Gordon, > Is there a new requirement to updating text on an osgText instance > that is different to how 1.2, does osgText have any new dependencies > we

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-15 Thread Jean-Sebastien Guay
Hi Gordon, > Is there a new requirement to updating text on an osgText instance > that is different to how 1.2, does osgText have any new dependencies > we may have missed. In addition to doing it during the update traversal (or more specifically before the rendering traversal) which you seem to

[osg-users] Issues with osgText in 2.3.x

2008-03-15 Thread Gordon Tomlinson
Hi Y'all Were in the process of upgrading our applications from OSG 1.2 to the current 2.3.x and most of all the upgrade is not going to badly apart from some issue I'm having osgText I have some simple code that basically draws a little hud with text that is updated every frame, this is bei