Hi Paul,
osgParticle separates the emitting of particle from the actual
rendering. The emiter can be in local coords under a transform, but
the particle system has to be in world coords, otherwise a double
transform occurs.
Robert.
On Thu, Feb 19, 2009 at 5:01 AM, Paul Pocock
HI all,
I was wondering if anyone has had this problem and if so what was their
solution.
I have a particle system loading from sn .osg file, attach it to a
transform and add a NodeVisitor callback to the transform.
Unfortuately The Particle System does not like it.
There is an article on this
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