Hi,
About the openGL limitation of 8 lights: I recently coded a small and simple
light sources manager. Its goal is to simply switch on the most important
light sources of the current RenderStage. By most important, I mean that each
source has a priority you can define (depending on the
Hi everyone,
I have a problem with light. Later, my scene should be consist of a
multitude of planetary system each lit by a light, and for this reason that
I would have several light0.
I have also seen the project osgmanylights but this method doesn't suit
me.
For now, I have done a
HI Kevin,
RIght now the way to do multiple lights is to use the OpenGL hardware
lights GL_LIGHT0... GL_LIGHT7, must this is limited just one entry per
light per RenderStage. To scale up to more lights than 8 then you
have use tricks with multiple RenderStage. This topics is rather
complex and
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