Hi Torben,
On Fri, Jan 29, 2010 at 6:46 AM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
I do not know if something should be changed, maybe the function which
executes clampProjectionMatrixImplementation should clamp the values to valid
values.
It's the job of the clamp method to
Hi,
hmmm, good point :)
Thank you!
Cheers,
Torben
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http://forum.openscenegraph.org/viewtopic.php?p=23404#23404
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Hi,
Just for your interest, maybe it is not a bug:
Yesterday I spent 4 hours to fix my ClampProjectionMatrixCallback for automatic
near far computation.
I combined it yesterday with an HUD (like osgHUD example) and discovered, that
the culling crashes if the computation returns negative
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