Re: [osg-users] Maybe Bug in Culling near in combination with HUD and negative values

2010-01-29 Thread Robert Osfield
Hi Torben, On Fri, Jan 29, 2010 at 6:46 AM, Torben Dannhauer z...@saguaro-fight-club.de wrote: I do not know if something should be changed, maybe the function which executes clampProjectionMatrixImplementation should clamp the values to valid values. It's the job of the clamp method to

Re: [osg-users] Maybe Bug in Culling near in combination with HUD and negative values

2010-01-29 Thread Torben Dannhauer
Hi, hmmm, good point :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23404#23404 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Maybe Bug in Culling near in combination with HUD and negative values

2010-01-28 Thread Torben Dannhauer
Hi, Just for your interest, maybe it is not a bug: Yesterday I spent 4 hours to fix my ClampProjectionMatrixCallback for automatic near far computation. I combined it yesterday with an HUD (like osgHUD example) and discovered, that the culling crashes if the computation returns negative