Hi Robert,
I tried to simplify the scene graph (no shadow, effects, textures, shaders...)
and the problem was still there.
I originally disabled back face culling since I have 2-sided lighting with
different material.
So I supposed it is the expected behaviour for mirrored nodes and I try add
Hi Ale,
On 13 September 2017 at 16:51, Ale Maro wrote:
> I use this scene graph structure to set some standard rendering features
> to scene objects... so it is not easy to change it for me.
> Anyway I tried to export the scene in osg format and change manually all
> groups
Hi,
yes, I can have mirror on each axis so I have already implemented a check
similar to the one you suggested.
Thank you for the clarification.
Ciao,
Ale
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e left as COUNTERCLOCKWISE.
Just for completeness.
Gianluca
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Ale Maro
Sent: Wednesday, September 13, 2017 7:12 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Mirror transfor
Hi Gianluca,
I tried your suggestion and it worked.
It is a little tricky for me becouse I need to analyze on the fly the
transformation matrix and apply osg::FrontFace by consequence but it works.
Thank you.
Ale
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Read this topic online here:
Hi Robert,
thank you for the quick answer.
I use this scene graph structure to set some standard rendering features to
scene objects... so it is not easy to change it for me.
Anyway I tried to export the scene in osg format and change manually all groups
that can give problems (clipnode,
had in the past.
Gianluca
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Ale Maro
Sent: Wednesday, September 13, 2017 4:23 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Mirror transformation
I forgot to mention
Hi Ale,
You have several layers of different of effects that you are decorating
your subgraph with - ClipNode, ShadowedScene, osgFX::Outline, I haven't
come across anyone using such a combination before so it could be that some
interaction is at play, none of these nodes are written with the
I forgot to mention that the geode inherit from the root node a 2-sided
lighting with different materials in front and back side.
Cheers,
Ale
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71707#71707
Hi,
this is probably a trivial question but what is the most straithforward way to
mirror a node?
I would like to use a MatrixTransformation so I simply set a negative scaling
but the resulting node is totally black.
Is it the expected result or did I miss something?
I thought it was usefull to
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