Hi, this is probably a trivial question but what is the most straithforward way to mirror a node? I would like to use a MatrixTransformation so I simply set a negative scaling but the resulting node is totally black. Is it the expected result or did I miss something? I thought it was usefull to set GL_RESCALE_NORMAL mode but anything changed. Any suggestion?
My scene is built as follow: Group->ClipNode->osgShadow::ShadowedScene->Group->MatrixTransformation->Group->MatrixTransformation (MIRROR)->osgFX::Outline->Geode The last geode is visualized completely black. I exported the scene in osg format and opened with osgviewer and the geode is still black Thank you. Best regards. Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71704#71704 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

