Hi,

this is probably a trivial question but what is the most straithforward way to 
mirror a node?
I would like to use a MatrixTransformation so I simply set a negative scaling 
but the resulting node is totally black.
Is it the expected result or did I miss something?
I thought it was usefull to set GL_RESCALE_NORMAL mode but anything changed.
Any suggestion? 

My scene is built as follow:

Group->ClipNode->osgShadow::ShadowedScene->Group->MatrixTransformation->Group->MatrixTransformation
 (MIRROR)->osgFX::Outline->Geode

The last geode is visualized completely black. 
I exported the scene in osg format and opened with osgviewer and the geode is 
still black

Thank you. Best regards.
Ale

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