Thanks Paul,
Yes, I found the code in osgPlugins/osg, and don't worry I don't
intend on building a large codebase. This is just a hack for now. My
intention is to use the osgswig Python wrappers to access OSG more
"directly". But for now I'm content to fiddle with .osg files in order
to understand
.osg/.ive are not intended to be supported by any software other than
OpenSceneGraph itself, so there is no formal spec per se. If you want to
create a .osg file, the best way to do it is to write code that builds a
scene graph, then call writeNodeFile() to dump it to .osg. You can then
tweak it by
ROTECTED] On Behalf Of Patrick
> Bouffard
> Sent: Tuesday, November 18, 2008 10:41 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] Newbie question: .osg file format
>
> I'd like to access OSG from Python but for the moment it's not working
> for me. In the
lf Of Patrick
> Bouffard
> Sent: Tuesday, November 18, 2008 10:41 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] Newbie question: .osg file format
>
> I'd like to access OSG from Python but for the moment it's not working
> for me. In the meantime I can get a
__
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Bouffard
Sent: Tuesday, November 18, 2008 10:41 PM
To: OpenSceneGraph Users
Subject: [osg-users] Newbie question: .osg file format
I
I'd like to access OSG from Python but for the moment it's not working
for me. In the meantime I can get a fair bit of what I want to do done
by just generating .osg files automatically. The problem is that I
haven't been able to find good documentation on the .osg file and I'm
reverse-engineering
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