Hi,
Using a nodeTrackerManipulator to make some tests, I think I get some bug in
precision...
I set the tracked node with a PAT.
Each frame, this PAT is modified with two Quat and one translation.
Each Quat one is a different rotation... they are added (Q = q1 * q2) and
applied to the PAT.
The
Hi Vincent,
The Quat is stored as doubles, as should the rest of the internal
variables in NodeTracker.
Which version of the OSG are you using? Older versions didn't use double maths.
Robert.
On Fri, Dec 5, 2008 at 10:51 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi,
Using a
Hi Vincent,
When I set the PAT as Tracked node... is PAT is rotated and
translated... camera do not follow it...
Does your PAT have geometry under it? Or is it just a PAT in space
without any children?
We had a problem like that before, where if a transform (for us it was
an
Hi,
It is not a PAT children problem...
I'll have a look one day on reproducing the problem... but for now it is not
a priority.
Thanks for your help, and thanks a lot to everyone here, I've been very
intrusive this week, sorry for that.
Regards,
Vincent.
2008/12/5 Jean-Sébastien Guay
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