Re: [osg-users] OSG-based excavator simulator

2011-04-28 Thread Jean-Sébastien Guay
Hi Torben, Sorry I couldn't reply sooner, I was on vacation. That looks great! What sky framework did you use? It looks a little bit like Simul trueSky... We used a slightly modified osgEphemeris, along with a simple cloud plane (a plane with circular blending around the edges, with a good

Re: [osg-users] OSG-based excavator simulator

2011-04-28 Thread Jean-Sébastien Guay
Hi Paul, Hi J-S -- It looks great. But I do have a couple questions. No problem, I'll answer as best I can. :-) How flexible is your art pipeline / rendering process for loading arbitrary models? Could you replace that excavator with some arbitrary CAD machinery, such as a tractor, and get

Re: [osg-users] OSG-based excavator simulator

2011-04-28 Thread Ulrich Hertlein
Hi J-S, hi Paul, On 29/04/11 5:15 , Jean-Sébastien Guay wrote: How flexible is your art pipeline / rendering process for loading arbitrary models? Could you replace that excavator with some arbitrary ... I'm surprised you're asking me this type of question... An artist is really needed in

Re: [osg-users] OSG-based excavator simulator

2011-04-28 Thread Jean-Sébastien Guay
Hi Ulrich, Maybe what Paul was asking about (and what I always like to learn from other people's setups) is: are the different textures (normals/specular maps) and shader assignments all set up when you get them from your modeller? Or do you have to do additional tweaking from within your

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Ulrich Hertlein
Hi J-S, On 20/04/11 1:41 , Jean-Sébastien Guay wrote: I just wanted to give you guys a heads up about a prototype project we worked on lately, and which I think looks great. There's a video of it on our YouTube channel: http://www.youtube.com/user/vortexsim#p/u/1/RhJR0qQJfAQ (set it to

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Paul Martz
Hi J-S -- It looks great. But I do have a couple questions. How flexible is your art pipeline / rendering process for loading arbitrary models? Could you replace that excavator with some arbitrary CAD machinery, such as a tractor, and get the same visual fidelity? Or is there quite a bit of

Re: [osg-users] OSG-based excavator simulator

2011-04-20 Thread Maxim Gammer
Great project! We also create simulators. You can watch this video: www.youtube.com/watch?v=jLRHiklQFv8 (starting at 4 minutes 30 seconds) What do you think about the publication of such projects on the page http://www.openscenegraph.org/projects/osg/wiki/Screenshots/ ? 2011/4/20 Paul Martz

[osg-users] OSG-based excavator simulator

2011-04-19 Thread Jean-Sébastien Guay
Hi all, I just wanted to give you guys a heads up about a prototype project we worked on lately, and which I think looks great. There's a video of it on our YouTube channel: http://www.youtube.com/user/vortexsim#p/u/1/RhJR0qQJfAQ (set it to 1080p if you can) We did that demo in 3 weeks (2

Re: [osg-users] OSG-based excavator simulator

2011-04-19 Thread Greg Myers
Hi J-S, 3 weeks with 2 developers!!! Now I really feel like a rookie! Cheers, Greg -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38612#38612 ___ osg-users mailing list

Re: [osg-users] OSG-based excavator simulator

2011-04-19 Thread Jean-Sébastien Guay
Hi Greg, 3 weeks with 2 developers!!! Now I really feel like a rookie! Out of pure modesty, I have to admit we already had a lot of framework in place for heavy equipment simulation. Nevertheless, this vehicle and the graphical effects I listed were new and were done in that time span. I

Re: [osg-users] OSG-based excavator simulator

2011-04-19 Thread Eduardo Poyart
Hello Jean-Sebastien, Congratulations on the visual quality, it's really good. I'm curious about the shadows, did you use OSG's shadow system for them? Cheers Eduardo On Tue, Apr 19, 2011 at 12:41 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi all, I just wanted to give

Re: [osg-users] OSG-based excavator simulator

2011-04-19 Thread Jean-Sébastien Guay
Hello Eduardo, Congratulations on the visual quality, it's really good. I'm curious about the shadows, did you use OSG's shadow system for them? Yep, that's osgShadow::LightSpacePerspectiveShadowMapDB in action. There were some recent improvements to help with stability of the shadows, it's

Re: [osg-users] OSG-based excavator simulator

2011-04-19 Thread Torben Dannhauer
Hi, That looks great! What sky framework did you use? It looks a little bit like Simul trueSky... Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38617#38617 ___ osg-users mailing