Hi Torben,
Sorry I couldn't reply sooner, I was on vacation.
That looks great! What sky framework did you use? It looks a little bit like
Simul trueSky...
We used a slightly modified osgEphemeris, along with a simple cloud
plane (a plane with circular blending around the edges, with a good
Hi Paul,
Hi J-S -- It looks great. But I do have a couple questions.
No problem, I'll answer as best I can. :-)
How flexible is your art pipeline / rendering process for loading
arbitrary models? Could you replace that excavator with some arbitrary
CAD machinery, such as a tractor, and get
Hi J-S, hi Paul,
On 29/04/11 5:15 , Jean-Sébastien Guay wrote:
How flexible is your art pipeline / rendering process for loading
arbitrary models? Could you replace that excavator with some arbitrary
...
I'm surprised you're asking me this type of question...
An artist is really needed in
Hi Ulrich,
Maybe what Paul was asking about (and what I always like to learn from other
people's
setups) is:
are the different textures (normals/specular maps) and shader assignments all
set up when
you get them from your modeller? Or do you have to do additional tweaking from
within
your
Hi J-S,
On 20/04/11 1:41 , Jean-Sébastien Guay wrote:
I just wanted to give you guys a heads up about a prototype project we worked
on lately,
and which I think looks great. There's a video of it on our YouTube channel:
http://www.youtube.com/user/vortexsim#p/u/1/RhJR0qQJfAQ
(set it to
Hi J-S -- It looks great. But I do have a couple questions.
How flexible is your art pipeline / rendering process for loading arbitrary
models? Could you replace that excavator with some arbitrary CAD machinery, such
as a tractor, and get the same visual fidelity? Or is there quite a bit of
Great project!
We also create simulators.
You can watch this video:
www.youtube.com/watch?v=jLRHiklQFv8
(starting at 4 minutes 30 seconds)
What do you think about the publication of such projects on the page
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/
?
2011/4/20 Paul Martz
Hi all,
I just wanted to give you guys a heads up about a prototype project we
worked on lately, and which I think looks great. There's a video of it
on our YouTube channel:
http://www.youtube.com/user/vortexsim#p/u/1/RhJR0qQJfAQ
(set it to 1080p if you can)
We did that demo in 3 weeks (2
Hi J-S,
3 weeks with 2 developers!!! Now I really feel like a rookie!
Cheers,
Greg
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38612#38612
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Hi Greg,
3 weeks with 2 developers!!! Now I really feel like a rookie!
Out of pure modesty, I have to admit we already had a lot of framework
in place for heavy equipment simulation. Nevertheless, this vehicle and
the graphical effects I listed were new and were done in that time span.
I
Hello Jean-Sebastien,
Congratulations on the visual quality, it's really good. I'm curious about
the shadows, did you use OSG's shadow system for them?
Cheers
Eduardo
On Tue, Apr 19, 2011 at 12:41 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi all,
I just wanted to give
Hello Eduardo,
Congratulations on the visual quality, it's really good. I'm curious
about the shadows, did you use OSG's shadow system for them?
Yep, that's osgShadow::LightSpacePerspectiveShadowMapDB in action. There
were some recent improvements to help with stability of the shadows,
it's
Hi,
That looks great! What sky framework did you use? It looks a little bit like
Simul trueSky...
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38617#38617
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