Re: [osg-users] OSG with TerraPage. Buildings and lights flickering (Kiff Loh)

2008-03-01 Thread Robert Osfield
HI Martk, On Fri, Feb 29, 2008 at 10:55 PM, Mark Hurry [EMAIL PROTECTED] wrote: I always move my terrain around the eyepoint rather than move the eyepoint around the terrain, so that you always maintain as much decimal part accuracy as possible. What do you mean by move the terrain? Place

Re: [osg-users] OSG with TerraPage. Buildings and lights flickering

2008-02-29 Thread Thrall, Bryan
Kiff Loh wrote on Thursday, February 28, 2008 8:41 PM: I have a large area TerraPage visual database loaded in OSG. When my 3D building models and light points (flt or ive) are planted close to the origin, everything works well. But when they are planted at somewhere far away, everything

Re: [osg-users] OSG with TerraPage. Buildings and lights flickering

2008-02-29 Thread Robert Osfield
n Fri, Feb 29, 2008 at 5:05 PM, Thrall, Bryan [EMAIL PROTECTED] wrote: It sounds like you are running into the float precision problem: vertices in OpenGL are limited to float precision, so when you get too far from the origin, you lose precision and things start to swim around. This could

Re: [osg-users] OSG with TerraPage. Buildings and lights flickering (Kiff Loh)

2008-02-29 Thread Mark Hurry
: [osg-users] OSG with TerraPage. Buildings and lights flickering To: osg-users@lists.openscenegraph.org Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Hi I have a large area TerraPage visual database loaded in OSG. When my 3D building models and light points (flt

[osg-users] OSG with TerraPage. Buildings and lights flickering

2008-02-28 Thread Kiff Loh
Hi I have a large area TerraPage visual database loaded in OSG. When my 3D building models and light points (flt or ive) are planted close to the origin, everything works well. But when they are planted at somewhere far away, everything starts shaking and flickering, even at distances of less