HI Martk,
On Fri, Feb 29, 2008 at 10:55 PM, Mark Hurry [EMAIL PROTECTED] wrote:
I always move my terrain around the eyepoint rather than move the eyepoint
around the terrain, so that you always maintain as much decimal part
accuracy as possible.
What do you mean by move the terrain? Place
Kiff Loh wrote on Thursday, February 28, 2008 8:41 PM:
I have a large area TerraPage visual database loaded in OSG. When my
3D building models and light points (flt or ive) are planted close to
the origin, everything works well. But when they are planted at
somewhere far away, everything
n Fri, Feb 29, 2008 at 5:05 PM, Thrall, Bryan
[EMAIL PROTECTED] wrote:
It sounds like you are running into the float precision problem:
vertices in OpenGL are limited to float precision, so when you get too
far from the origin, you lose precision and things start to swim around.
This could
: [osg-users] OSG with TerraPage. Buildings and lights
flickering
To: osg-users@lists.openscenegraph.org
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Hi
I have a large area TerraPage visual database loaded in OSG. When my 3D
building models and light points (flt
Hi
I have a large area TerraPage visual database loaded in OSG. When my 3D
building models and light points (flt or ive) are planted close to the
origin, everything works well. But when they are planted at somewhere
far away, everything starts shaking and flickering, even at distances of
less
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