n Fri, Feb 29, 2008 at 5:05 PM, Thrall, Bryan <[EMAIL PROTECTED]> wrote: > It sounds like you are running into the float precision problem: > vertices in OpenGL are limited to float precision, so when you get too > far from the origin, you lose precision and things start to swim around. > This could also cause the flickering, as different parts of the terrain > move up and down.
It might simply be a depth precision issue though... this would depend upon the setup of the near and far planes. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

