Re: [osg-users] OSG_GL3_AVAILABLE, builds fine, runs weird

2011-03-24 Thread Fred Smith
This is funny, I knew that I'd have to tweak my application but somehow expected OSG samples to work right out of the box, unmodified. Silly... Thanks for your reply. Even though I saw the osgvertexattributes samples I'm having problems switching to vertex attributes, that's probably worth

[osg-users] OSG_GL3_AVAILABLE, builds fine, runs weird

2011-03-23 Thread Fred Smith
Hi, I'm trying to have OSG run inside a GL3 core profile context. I have downloaded gl3.h from opengl.org and followed the instruction on this thread to properly configure cmake: http://forum.openscenegraph.org/viewtopic.php?t=4224 That is: OSG_GLU_AVAILABLE OFF OSG_GL1_AVAILABLE OFF

Re: [osg-users] OSG_GL3_AVAILABLE, builds fine, runs weird

2011-03-23 Thread Robert Osfield
Hi Fred, The vast majority of examples rely upon the fixed function pipeline for their functionality so when you disable it via the GL3 path then this functionality is no longer available to the examples to use so will not produce the results you will be used to using. As things stand you should