Sergey Kurdakov wrote:
Hi
the subroutines added in GLSL 4.
yes it might also affect the major feature of osg being discussed
lately - the way to handle shader composition.
Another big thing is the new tessellation shaders (tessellation control
and tessellation evaluation). I haven't used
I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.
A few more details can be found here:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669
This isn't something I was expecting, looks like
On 3/11/2010 7:46 AM, Robert Osfield wrote:
I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.
Wow.
Looking for a short overview of the changeset now...
--
Chris 'Xenon' Hanson, omo sanza lettere
Chris 'Xenon' Hanson wrote:
On 3/11/2010 7:46 AM, Robert Osfield wrote:
I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.
Wow.
Looking for a short overview of the changeset now...
Looks like it's
Robert Osfield wrote:
I just came across the new items on opengl.org that Khronos have just
release OpenGL 4.0, and OpenGL 3.3 + arb extensions.
A few more details can be found here:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=273669
This isn't something I
Hi
the subroutines added in GLSL 4.
yes it might also affect the major feature of osg being discussed lately -
the way to handle shader composition.
Regards
Sergey Kurdakov
On Thu, Mar 11, 2010 at 8:49 PM, Jason Daly wrote:
Robert Osfield wrote:
-
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